Omega2064

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Omega2064

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1/8/09

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Latest Flash Reviews

13 Reviews | 3 w/ Responses

Score: 10
Lethal War Zone

"Trees and Tanks Do Not Mix Well."

submission: Lethal War Zone
date: March 19, 2009

This is a fairly well set up RTS style game. The sprites are all well done, though the enemy units could have done with some diffrentiation to make them distinctive from your own forces. The AI paths fairly well, at least untill it runs into a tree. Tanks and trees do not mix! The one notable problem with the AI is that it paths into columns and then you can get instances where your forces are stuck in a long line when there is an enemy right in front of them and the ones in the back of the line cant get at.
The set up of the tech is fairly easy to grasp and works pretty well. Though perhaps the Radar should not be slaved to the power source so drastically. Have not played the Air side of the game yet but I suspect that the air units seriously need to have a new unit such as a helicopter that performs the same function as a tank insteead of flying out, firing a few shots then flying back to base and having to be reassigned a target.
With the addition of more units and tech this has the potential to be a very good game and I enjoyed playing through the Ground side of the game.
Some tips on play:
A repair truck, especially one that has been researched up to 5 or better, is infinitly cheaper than hacing to rebuild a destroyd unit.
If you can, get and research the MG towers or tanks that have anti-air capacity. Very usefull for swatting down jets.
Focus on one or two types of tanks rather than spreading your research out over several. I focusrd on the Heavy II and the Medium II since in the latter stages the big tanks speed and firepower is needed to take down the gun emplacements.
Allways build a back-up power plant. The enemy can and will try to cripple you by knocking them out.
Once you have about 6-8 tanks ready, make a move on the base and punch through to the inner buildings. Target the machine and air bases, then the power plants. Even a single unit snuck past enemy lines can wreak total havoc on their infrastructure.
Get a radar up and figure out where the enemy airbases are. Then set up MG emplacements or tanks to shoot them down along their flight path.

March 19, 2009

Author's Response:

Thx 4 the review, very useful, specially if i make a sequel of the game. Thx to other users for their comments too.

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Score: 10
GemCraft

"A Gem of a Game... aheh..."

submission: GemCraft
date: March 13, 2009

Definitly one of the best of the "tower defense" style games out there. The gem crafting itself is neat and simple. But takes some thought to get to the better gems. The monsters have some small diversity. Though they could use a little more variety really. The upgrade system is pretty good and allows a player to customize the effects to suite preffrences.

Heres some tips for reaching the latter levels.
1: Put points into increasing your mana total. More mana means more gems or towers can be set up early.
2: put points into starter gems, and definitly aim to max out the final skill of high grade gems as this saves you thousands in MP. Grab the medium grade gem upgrade too as then you can usually merge enough gems to have a really good start.
3: work on maxing out pure gem mastery and then follow up with dual gem. On the side put points into lowering the cost of towers, pits, and gem costs.
4: During play the first things to do is increase your mana buffer as this increases the mana gained per kill. At the high end of upgrading ths it really pays off for some of the longer battles. Keep your toweres relatively clustered together and make sure you have at least 4 pits lined up before the first runners get out the gate.
5: Allways make sure you have a buffer of mana to cover any potential stragglers that make it through your gauntlet.
6: For the final battle it is vital to keep a stockpile of at least 15k mana. The final boss is MEAN! Make sure you have as many towers upgraded to 8 as you can!

Great game and looking forward to the sequel some day!

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Score: 8
Slammings

"Reverse Lemmings"

submission: Slammings
date: March 7, 2009

An interesting approach to the lemmings concept. More attack types might help spruce it up some as well as some diversity of the creatures. I not a problem though that for some reason when a level is completed the game freezes up.

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